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(CL)³: One Down and One to GoTony Cosgrave
Background on the (CL)³ project is available from the Cornell Chronicle and the Cornell Daily Sun, and you can also check the (CL)³ Web site itself. A somewhat formal evaluation phase for the project began last year and will continue this year. The plan is to survey students and teachers who use the space to evaluate whether the space and its unique configuration promote learning. Three students from Info/Comm 440 are interested in evaluating (CL)³ as a class project this semester. Although we do not have formal evaluation data yet, we do have feedback from a few of the faculty who used (CL)³ last semester. In these courses, students work together in teams, usually composed of four or more students. Besides using the curved, multimonitor workstations for group work and in-class meetings, the course staff has incorporated the flexible aspects of the room. During a lecture, one instructor commonly displays games on the monitor while the other explains aspects of their design. Groups often reconfigure the room to suit the working clusters. Moreover, during critique sessions, students use the instructor stations and display for showing their progress to the class. Examples of games designed in (CL)³ can be downloaded from the (CL)³ projects page.
We also had two instructors who used (CL)³ to facilitate the process of peer
reviewing in their First-Year Writing Seminars. Toni Jaudon wrote: “I
found the (CL)³ to be *extraordinarily* helpful in negotiating peer reviewing
of student work this semester. Using (CL)³ helped the students commit to the
importance of peer review as an instructional technique.” Patrick Somerville
commented: “All in all, the facilities were perfect. It’s a comfortable
room, the technology works without any problems, and it’s exciting to
do We have also received some informal feedback from people who have used (CL)³ during its public hours to work on multimedia projects for various classes. One student with a great sense of humor submitted a request to reserve some equipment. The request included two or three pieces of (CL)³ equipment and a partridge in a pear tree. The note on the request stated that the equipment was for his class project and the partridge in a pear tree was for his true love, (CL)³. Based on some of the feedback we received, and in an effort to interest more music students to consider taking the game-design class, we have added a variety of new music software and hardware, which includes two music software programs, Reason and CuBase. The new hardware includes a Korg KONTROL 49 keyboard as well as an Alesis Photon X25 keyboard. A microphone and mixing board are also available. With this new equipment, (CL)³ users can create and edit their own music and vocals. |
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